Venue: Virtual Meeting
Contact: Scott Bonner
No. | Item |
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Declarations of Interest To receive
any declarations of interest. Minutes: There were
no declarations of interest received at this point in the meeting. |
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Cultural Events in Middlesbrough - Alternative Formats The Chief
Executive of the British Esports Association and the
Chairman of the Advisory Board to the British Esports
Association will be in attendance to provide information about what impact esports have both culturally and economically. Minutes: The Chair welcomed
everyone to the Panel and advised Members that representatives of the British Esports Association were in attendance to provide
information relating to the second terms of reference of the Panel’s review
into Cultural Events. The Chair also advised that Members of the Economic
Development, Environment and Infrastructure Scrutiny Panel as well as officers
from the Council’s Regeneration Department were in attendance. The Chair invited Andy
Payne, Chair of BEA, Alice Lehman, Schools and Colleges Liaison Officer for the
BEA and Gary Tibbett the Education Manager at the BEA to deliver their
presentation. The Schools and Colleges Liaison Officer described her role as engaging
with schools and colleges in the North of the UK to help them understand what esports was and how it could be used. The Education Manager
outlined that his role was to embed esports
qualifications, such as the BTech in esports that was available at levels one, two and three. He
also clarified that Higher Education qualifications were being developed in esports. During the
presentation the following points were made: ·
It was important to understand how esports had potential cultural and commercial impacts. ·
The BEA were a not-for-profit and had
been in existence since 2016. One of the Association’s objectives was to
promote esports, foster British talent and raise
awareness of the industry. ·
The BEA also offered advice and
expertise as well as educating a range of stakeholders such as parents,
teachers and policy makers. ·
Importantly, the BEA was not a
governing body for the digital industry like the Football Association was for
English football. ·
The BEA was a member of different
organisations including the Welsh Sports Association and the Creative
Industries Federation. ·
Watching sports was part of our culture
and watching others play video games was a continuation of this but in a
different format. ·
Competitive video gaming was always
human verus human, and often team versus team. ·
Esports and competitive video gaming was a game of skill, and games became an esport when the community decided to take that game to a
different level. ·
Some video games were modern mind
games, having rules, choice and consequences.
·
Competitive gaming had various rewards
including medals and cash prizes. ·
Esports was gender neutral with just as many female participants as males
globally. ·
The BEA had pioneered the Women in esports Committee. ·
Global audiences watching esports were expansive given that many events were
broadcast on Youtube and Twitch. ·
Professional gaming had the same level
of support as many traditional sports, such as coaches and nutritionists. ·
Other countries recognised eports as an actual sport, but this is not the case in the
UK. However, the esports sector did report to the
Department for Digital, Culture, Media and Sport. ·
The sector as a whole was projected to
move to have a global audience of approximately 645 million people by 2022. · Accessing esports was easy and transnational in nature. This was due to the popularity of games but also because of social media platforms such as YouTube ... view the full minutes text for item 20/27 |
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Chair's OSB Update Minutes: The Chair advised the
Panel that at the previous meeting of OSB on 14 January the Chief Executive and
Director of Public Health provided an update in respect of the Council's
response to the Covid Pandemic. The Board also
received an update from the Executive Member for Adult Social Care and Health
Integration, who responded to questions on her portfolio, with specific
reference to Dementia Friendly initiatives The Board were also
introduced to the new Chair of the Teeswide Adult Safeguarding Board, who with
the Director of Adult Social Care and Public Health Integration provided an
update on the 2019-20 annual report and the Strategic Business plan for 2020 to
2021. The Chair of OSB
commented that it was disappointing the final report of the Panel’s review into
Social Cohesion had not been presented to the Board despite its appearance on
the agenda. |
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Any other urgent items which in the opinion of the Chair, may be considered. Minutes: None. |